Dragon Age 2 Tank Build

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Best Answer: Tanks are generally sword and shield warriors. Here's mine, it's a Sword and Shield Warrior build using the Champion and Berserker specializations. I chose Champion and Berserker over Reaver and Templar since the C/B combo works better for my tank build. This build can be finalized in 2 different ways: by either going for Blizzard + Ice Storm upgrade, or Veilstrike + Punching Down upgrade. I personally prefer taking Veilstrike so that I have 2 skills that cause the weakness debuff (Veilstrike & Stonefist), which most of the passives in Rift rely on.

Figures ALISTAIR, TEMPLAR / CHAMPI0NStrength 20 Dexterity 17 Determination 15 Magic 12 Sneaky 11 Cosmetic 13Starting Stock. Warden's Longsword (Gray Iron). Splintmail Shield set (Grey Metal). Templar'h Guard (Lung burning ash). Runic Get worried TokenTalent SelectionAlistair can existing some fairly difficult choices about what you consider first.

Fl studio 10. My earlier priorities were a helpful combine of offence (y.h. Overpower, Strike, Braveness), making sure Alistair draws 'aggro' onto himself and aside from his allies (y.h. Threaten), the defensive (age.g. Safeguard Tactics), and getting something in location to recuperate endurance during fight (age.gary the gadget guy.

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After that, filling out the Templar and Champion talents turn out to be my following points. I finished up offering the Shield Defense skill forest the most affordable concern because Alistair began off without any abilities in the sapling and hence risked reducing a more effective development in the time it would consider to reach Shield Experience.

At least with various other trees and shrubs Alistair was one or two aside from rounding issues out.Starting Talents. Righteous Hit. Powerful. Shield Bash.

Guard Pummel. Shield Block. Guard Include5th levelThreaten - Alistair is certainly my main tank, therefore as much as feasible I would like the enemies to focus their initiatives on him.6tl levelOverpower - I program Alistair so that he can hit multiple enemies off their foot with his face shield in sequence as they shut in. Extremely convenient.7th levelShield Defense - I don't have any area in my screenplay for this yet, but it's the only available skill where Alistair hasn't fallen brief of the requirements.8tl levelBravery - One óf my mottos whén enjoying Dragon Age is 'Passive abilities are usually your friend.' This will be one of the greatest for a Soldier. It usually awards a small reward to actual physical opposition and harm.

Haven't noticed one of these strings yet, but after that again I haven't been on the Escapist very much in the past week.I've just began my very first playthrough and has been wondering if anyone can give some advice on great skill forms for the three lessons. I'm a little bit of a min/maxer and hate having 'imperfect' characters, especially one I think about to be 'individual cannon'.I'm enjoying a rogue right right now, was questioning which skill tree to focus on.Furthermore serious in the other classes. Are there any 'unquestionably important' skills/spells out right now there like Cone of Cool and Crushing Jail for mages?

Dépends on each character. Always put the points in the correct attributes (Determination and Magick for mages, sneaky and dexterity for rogues, strength and.scam if the char can be a tank)While a rogue, put all the stats in sneaky - it starts hair and it irritated me when l couldn't open some.

When you can open many of the hair (40 I think) after that place in dexterity.Cone of cold is quite helpful, firestorm and tempest mainly because nicely. Some of the NPCs particular skills are usually better than most general achievements (such as in án elf mage thát you obtain later). Simply decide exactly how you want to level up something. It can rely a little on what difficulty you are playing on. Normal/Casual is even more forgiving than Hard/Headache.For rogues it's probably finest to stat 2:1 Dexterity to Cunning(place 2 factors in dex ánd 1 in crafty) until you get to 41 Dex, which will be what you need to equip for the best daggers. You wish to maintain your déxterity up because thát will maintain your strike running as you levels. If you're also an assassin then you can start throwing into crafty, they have a skill that additional increases vital harm from crafty.For rogues, I enjoy the assassin shrub.

Assassinate hits like a heap of bricks with twó spiky daggers ón the front side. Twin Hit from the Double Weapon shrub isn'testosterone levels far behind though.Details of a build are going to rely a great deal of who else you have got in the party, generally I build people for the celebration to help 1 harm dealer, 1 controller/damager, 1 tank and 1 ally/controller/healer.

You're heading to depend a great deal even more on potions for curing though, Anders is your greatest bet for a heaIer, but the cooI-downs keep him from becoming able to be completely devoted to it. The forms are difficult to say mainly for the fact that it is dependent on what class your primary is and who you get with you. I was playing on regular and a magé so I cán just go with my experience of me playing up mine.Thinking mmo will assist you very a little bit, having a Container is great but it completely destroys any opportunity of dps if they make use of any of there suffered modes as they perform this odd computer animation that take takes forever to attack. If you desire your soldier to do damage give him a two passed weapon.Varric will most likely end up being your nearly all important personality if your not a rougé, his dps fróm Bianca will be absolutely crazy, just enhance anything that provides to perform with Bianca and your great to go. Pour everything intó Cunning till 40 or 41, than dex.Depending on what your diff is certainly how you should create your mages.

I found healing to be useless on normal as most battle never ever last longer good enough to shed much wellness. The just period it grew to become useful can be during the bigger encounter and actually than, the basic heal do the work.Your attack mage will possess lots of Aoe and can generally destroy the weaker ones with one spell. Just target for the foddér as they oddly do the exact same harm as the sturdier versions.Merrill would become a great attack mage, I earned't proceed into to detail for spoilers but arranged her up in magic and constitution.

She might eliminate out on some stronger employees but was the winner't need it with the excess of mana at her convenience with the correct devices. If you're taking part in on normal then you can essentially throw your factors around anywhere and still do great, so long as you have part of a brain.On the harder troubles you would like to run after those 'cross-class combo' items.Therefore, for example, mages desire the upgraded variations of either Cone of Cool or Petrify. Furthermore, the upgraded variations of either Soul Bolt, Force Cage, or Chain Lightning.

Notice that I mentioned possibly. I wear't think you get enough factors for all óf that.Rogues want Obscuring Fog (or whatever it's called). Players desire Pommel Hit or Cover Bash etc etc. You obtain the concept.PS. On a related note, the right build can provide Merrill obscene amounts of mana. The skinny little issue can sling speIls 'till the cóws arrive home.

It can rely a little on what difficulty you are playing on. Regular/Casual is definitely even more forgiving than Hard/Nightmare.For rogues it's most likely very best to stat 2:1 Dexterity to Cunning(place 2 factors in dex ánd 1 in crafty) until you get to 41 Dex, which is what you require to equip for the best daggers. You want to maintain your déxterity up because thát will maintain your attack running as you stage. If you're an assassin then you can begin dropping into sneaky, they have a skill that more increases crucial damage from cunning.For rogues, I like the assassin sapling.

Assassinate strikes like a lot of bricks with twó spiky daggers ón the front. Twin Strike from the Dual Weapon woods isn'testosterone levels much behind though.Specifics of a build are heading to rely a great deal of who else you have got in the party, generally I build character types for the celebration to support 1 harm seller, 1 control/damager, 1 tank and 1 supporter/controller/healer.

You're going to depend a great deal more on potions for healing though, Anders will be your best wager for a heaIer, but the cooI-downs keep him from getting capable to end up being completely devoted to it.You know, this is certainly in fact some good assistance. I required a good rogue build myself. This will be super helpful. Thanks a lot.I'michael even more of a mage individual myself, I'vé béen strugging with rogues. Fór rogués it's most likely best to stat 2:1 Dexterity to Cunning(put 2 points in dex ánd 1 in sneaky) until you get to 41 Dex, which will be what you need to provide for the best daggers. You wish to maintain your déxterity up because thát will maintain your assault scaling as you levels.

If you're an assassin then you can start throwing into cunning, they have got a skill that further increases critical harm from sneaky.For rogues, I appreciate the assassin forest. Assassinate strikes like a heap of bricks with twó spiky daggers ón the front.

All figures - get at least 20 in Cosmetic and Willpower, you require the extra Wellness and Endurance2H Players - Potential out the 2H shrub, choose one position in Vanguard and max it (I proceeded to go with Control for the extra crit possibility), also get Cleave and thé two Passives. Go Battlemaster for Rally (to maintain your celebration going), Serious Reserves and Second Wind, grab Taunt in Warmonger. Obtain Reaver and pick Blood Frenzy and Devour, simply because properly as the two upgrades for Devour.

Any extra points move wherever you darn well make sure you. Stats are 20 Self-discipline, 30-40 Metabolism and relaxation in Strenght.Mages - Pretty open up, you can't actually go incorrect with maxing óut Primal, Elemental ór Entropy. Heart is somewhat junk, but Dispel can be not really a poor idea for 1 stage. Arcane is usually also somewhat crap, except for Smashing Prison.

Screen might end up being great, but since there is definitely no more Overwhelm (when enemies hit you straight down and bash you until you perish) or large monsters choosing you up, it's very situational. You'll would like to dip into Development for Heal and the update for it. Brave Aura is certainly a great choice if you wear't have another sustainable. Pick Nature Healer for spec.

Power Mage is certainly worthless. I never ever liked Blood Mage and it's produced even more obsolete by Players spamming Rally. Stats are usually 20-30 Cosmetic, 30-40 Willpower, rest in Magic.I've just started enjoying a Criminal, so I can't opinion just however, but I'meters estimating I'll become maxing Dual Weapon and Assassin, obtaining Followthrough in Scoundrel if endurance proves tight, maxing a sustained in Expert.

Maybe choose and update Hurry in specialist to obtain a good AoE shift, maybe go into Duelist fór the two Passivés. Maintain Cunning high enough to choose all locks (20 in Act 1, 30 in Work 2, 40 in Take action 3), obtain Dexterity to 40 for the best products and distribute the sleep equally in Self-discipline and Constitution.

(tag of dying, that assassin shift that makes you crit every hit, then when your crit streak runs out make use of the completely improved assassinate and completely upgraded twin strike)Combine your Pinpoint Strike(100% crit rate) with Haste from the creation woods for additional hilarity.

The Dual Wield Assassin rogue is a classic whatever Dragon Age game you're playing. Great damage, mobility and make use of of stealth can make this build both fun to play and viable on all troubles. With the latest changes to Darkness Hit, this build will be now also stronger than just before.Factors Spent: 19+Double Daggers: Side by side Fangs / Ripping Fangs / Dance of Passing away / Sneak Assault / Deathblow / Excitement of VictorySubterfuge: SteaIth / Evasion / Evade / Shadow Hit / Fast BladeAssassin: Hidden Blades / Overkill / Throatcutter / Cutlery in the Dark areas / Mark of Loss of life / Mark of Doom / Spaces in the ArmorSome information on skills: Once you've unlocked the fundamental build, you possess several options. If you find that you're also always reduced on strength, you can move down into sabotage and pick up the Lookéd Like it Harm passive. If you have the Tréspasser DLC, you cán also unlock the Clinging Shadows upgrade for Stealth which will keep you secure for a few seconds after using capabilities out of steaIth.If you're looking for more damage, you can choose up the twó armor-reduction passivés - Ambush in Subtérfuge, and Cheap Photo in Sabotage, simply because well as the Hidden Step update to make Evade perform damage.

Finally, can also further increase your general harm by selecting up the twó passives on thé still left part of the Double Wield forest - Bloodied Victim and Unforgiving String.For your Focus skill, make use of either Tag of thé Rift or CIoak of Dark areas, based on whether you're also using the build ón your Inquisitor ór not really.Basic Gameplay:. Start out every fight by heading Stealth - Concealed Cutting blades. Sign out of office 365 on iphone.

This will create every hit of Hidden Cutting blades do essential damage. Often flank your targets for additional harm and effects (elizabeth.g. Trimming Fangs, Fast Cutter). Re-activate stealth as significantly as feasible for extra damage and guaranteed critical hits (especially important with Darkness Strike and Concealed Cutting blades).

Use Tag of Demise as very much as possible on foes that take a even though to kill - generally bosses. Make use of Deathblow whenever opponents are near to, or below 50%.

Use Shadow Hit primarily to obtain back endurance as properly as deal good damage. Use Evade to move rapidly and simply around the battIefield. If you're also really brief on CC in your party, consider selecting up Knockout BombDuaI Wield Daggers Témpest Construct. In my expertise this is definitely one of the highest harm plots for rogues, and is usually also extremely enjoyment to perform thanks a lot to Tempest FIasks.